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They will cycle from top to bottom of the list presented, starting from the Hot Springs and ending at the Peak. When defeated, they will make the same sound that Yuri's assist trophy makes when she takes a picture. Any ghost can be defeated by having a player taunt, to simulate the odd properties of the Camera Obscura. This is the Maiden of Black Water, which will both damage you and inflict the player with the Flower Effect. A certain ghost has a chance of appearing in one location. This wouldn't deal too much damage but it sure is annoying and LOUD. They usually appear in very very close proximity to the players so it is important to dodge right away. They would pop up every so often, depending on the wetness gauge in that location, and slowly try to attack players by lunging at them. These ghosts would have their appearance as they do in Fatal Frame, though censored to remove any blood, bloodlike substances, bodily harm, and booby physics. This would cause ghosts to be more drawn to players and attack them. Some locations would fill up greater than others, but everyone's would fill up at the same rate, so really, it's just that some places have a higher chance ghosts spawning. As such, when in certain areas, the precipitation would cause the wetness gauge to fill up automatically. In certain areas of the game, the player is forced to enter areas with lots of water, be it rain, waterfalls, hot springs, etc. The selection method is similar to that of Minecraft World, with different inputs resulting in different locations.Ī gimmick (stage hazard) similar to the one mentioned in Venus of the Desert Bloom If a specific location is chosen while hazards are on, the stage will remain the same throughout the match, but the platforms will rebuild themselves every so often (like Mishima Dojo). You can also pick which form of the stage you would like to play on, which is especially helpful on Battlefield and Omega forms.
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The location of the stage will change the appearance of the stage (especially the walls, which will change drastically, though remaining similar in size), with each one adopting some themes of the background to make it blend in better. This resets every time the stage changes location, so you will have a new set of platforms to play with every so often. Whenever a platform is broken, the wall that was on it will also be broken. These platforms are breakable with strong enough attacks. However, you can't get to them by jumping directly under the wall. These platforms are similar to those on Battlefield, where you can jump through them. Both of these platforms have a solid wall that faces the side blast zone it is closest to.
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There are two platforms, the one on the right slightly higher than the one on the left. It's a large platform, similar to most other stages, with the backdrop being magnified in the back.